ustwo at Nordic Game 2014: Making of Monument Valley in Unity



Peter Pashley from the digital agency ustwo explains the basic design principles underpinning their hit mobile game Monument Valley.

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12 comments for “ustwo at Nordic Game 2014: Making of Monument Valley in Unity

  1. November 17, 2018 at 11:15 pm

    can anyone tell me what that blue and green dot @ 10.22 ? and how we can generate it?

  2. November 17, 2018 at 11:15 pm

    How can you setup the camera like the mounument valley camera in unity?

  3. November 17, 2018 at 11:15 pm

    4D

  4. November 17, 2018 at 11:15 pm

    I just love game with anti physics 🙂 this one and antichamber so far I my fav ! Such complexity wow

  5. November 17, 2018 at 11:15 pm

    Great Talk, nice to see developers willing to share their insights and concepts where some would be alot more secrative.
    and all in 10 months with 8 guys!! great going.

  6. November 17, 2018 at 11:15 pm

    I bought Unity 3D with the Android and iOS licenses and loads of things from the Asset store. I think I spent over ÂŁ4k from my own pocket. Shortly after I spent the money and learnt C#, Unity released a new version and wanted another ÂŁ1.5k. My heart sank as my budget was already spent. I had no choice and learnt Objective C and so pleased that I did. I stopped using Unity and can now build things directly in Swift, Metal, Scenekit etc and now it costs me only ÂŁ99 a year to develop games. Unity is great if you are from a cash rich company with other people, but a nightmare if you are a solo developer. They don't care about me, at all. That is my experience. And I wish them luck, but for me, I was fooled by their demos. But now I am wiser and happy, and I don't look back. I made the right decision.

  7. November 17, 2018 at 11:15 pm

    Great making of!
    15:00 it seems like this could be automated too. Maybe, reading color pixels from viewport or something like that. Could even spare the headacke of "border" connections with that.

  8. November 17, 2018 at 11:15 pm

    I love this game and I love the design of it, but isn't it a somewhat more complex version of Echochrome for the PSP and PS3?  I have to ask if that was in any way an inspiration for this game.

  9. November 17, 2018 at 11:15 pm

    Made with Unity: Monument Valley. Peter Pashley from ustwo explains the design principles and technical details behind this genius little game:

  10. November 17, 2018 at 11:15 pm

    very good presentation :3

  11. November 17, 2018 at 11:15 pm

    By the way… Can you sell a print of the waterfall level?!

  12. November 17, 2018 at 11:15 pm

    Really insightful talk. I absolutely love this game – as does my 5 year old son who amazingly can also appreciate how stunning it is.  Awesome work!

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